Here are some scenes from the farm portion
of the YORB world
Designing for a virtual space is a freeing experience because you can design anything..."virtually" anything. But it is also very difficult for the same reason. Spaces could be inside of coffee cups, or four left turns don't have to bring you back to where you start, or data could just be abstract blobs morphing and hovering around you, or a zillion other options. For me, there were too many options. I needed to create something concrete that the abstract psychedelic stuff could spring from. So i made this "midwestern" scene.

View from factory smokestack.
View from top of lighthouse.